SciFunGames
We believe that playing is the best way to learn, in particular when you don’t even came to learn something…
WE ARE
A young studio producing engaging video games imbued with science
WE COME FROM
The Science and Videogame academic chair of Ecole polytechnique, France
WE MADE
Exographer, our first game, based on particle physics, released on Sep 26, 2024
WE OFFER
To help others with our unique scientific world-building expertise
Devlog
To discover all our secrets behind the creation of EXOGRAPHER
#10 Telling two stories
Exographer is primarily focused on its gameplay mechanics (see devlog #6), and its storyline emerged after all the design was essentially complete. Most of the text is used to solve[…]
Read more#9 Designing characters
In Exographer, two types of character were to be distinguished: the Natitans, repositories of knowledge and inspired by real scientists who discovered elementary particles (see devlog #4), and Ini, the[…]
Read more#8 Composing the music
Exographer’s music was scored by Yann van der Cruyssen, author of the Stray and Seasons after Fall soundtracks, among others. Yann confesses that producing a soundtrack for a game with[…]
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Our Team
Straight from the Science and Video game academic chair of Ecole polytechnique, France
![2019_10_16_2929_Granier_de_Cassagnac](http://scifungames.com/wp-content/uploads/2024/02/cropped-2019_10_16_2929_Granier_de_Cassagnac-scaled-1.jpg)
Raphael Granier de Cassagnac
CEO, Science & Narrative designer
![2019_10_16_2464_Granier_de_Cassagnac](http://scifungames.com/wp-content/uploads/2024/02/cropped-2019_10_16_2464_Granier_de_Cassagnac-scaled-2.jpg)
Thomas Vaulbert
Co-founder & artistic director
![2019_10_16_2500_Granier_de_Cassagnac](http://scifungames.com/wp-content/uploads/2024/02/cropped-2019_10_16_2500_Granier_de_Cassagnac-scaled-1.jpg)
Tony Cottrel
Technical director
Testimonials
Here’s what the press says about our game, Exographer!
While we’ve covered a ton of metroidvania-style games to the point that the genre is well and truly overdone, occasionally one comes out that still catches us off guard. Exographer […] is that game today, taking the genre and adding a number of science-based mechanics to metroidvania which have traditionally has played fast and loose with science.
While we’ve covered a ton of metroidvania-style games to the point that the genre is well and truly overdone, occasionally one comes out that still catches us off guard. Exographer […] is that game today, taking the genre and adding a number of science-based mechanics to metroidvania which have traditionally has played fast and loose with science.
The Otaku Authority
[LINK]I’ve played puzzle games that appear smarter than they are, and puzzle games that deceive with their apparent simplicity. Exographer is the first example I’ve encountered that is both at the same time, which is fitting given its theme.
I’ve played puzzle games that appear smarter than they are, and puzzle games that deceive with their apparent simplicity. Exographer is the first example I’ve encountered that is both at the same time, which is fitting given its theme.
Thinky Games
[LINK]Exographer a tout de la grande épopée. Une civilisation technologiquement avancée disparue, des pouvoirs liés à la mécanique des particules, une direction artistique retro-pixel mais bien contemporaine, que demander de plus ?
Exographer a tout de la grande épopée. Une civilisation technologiquement avancée disparue, des pouvoirs liés à la mécanique des particules, une direction artistique retro-pixel mais bien contemporaine, que demander de plus ?
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